
This is rather complicated, its necessary to dominate the design, colors. If you like video games or movies, youll surely be having plenty of fun with the current 3D character designs. Start creating models once you download ZBrush to your personal computer. ZBrush is a powerful tool to design, model and illustrate 2D and 3D figures.
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And everything else I have seen in videos, the stuff I mentioned above, still looks way too complicated for my taste (compared to few clicks in Mudbox).PS: Keep in mind that the acquisition of Mudbox took a long time, where the development was just frozen. It's just that I don't really see myself using 90% of the features they show anytime soon. I regularly check on zBrush homepage to see the new content they put out and it's damn impressive. Just paint it over the model right there without going through useless dialogues (or needlessly hidden ones).Anyways, I am not going to argue that Mudbox is better than zBrush.
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If I don't keep up the maintenance, I'm hosed.I purchased ZB at version 2 and they haven't touched my wallet since and look where the program is today - I certainly can't complain!I've placed my bets on Lightwave CORE to replace Softimage and possibly Cinema 4D within the next year or so - these two packages are too expensive for me to keep trying to hang onto them year after year.Especially now since I've chosen Unity as my game engine.All I need is a clear art path into Unity.Which ever application I have that can get textured animated models in with the least amount of fuss will be the winner.(I wish they'd eff'n fix the C4D import on the Windows platform! :evil: I have invested so much into C4D it'd be nice if it worked with Unity as promised. If they were to change that and make it fit the norm, that to me would be enough to bring ZB inline with the normal world.ZBrush is not a true 3D app in the sense that you're working in 3D space, ZB is based around the Canvas you're developing a 2.5D scene.Sure you can >edit< 3D models within ZB and frankly, that's what most people use it for, but ultimately you'll be dropping those 3D models onto the Canvas to build up your scenes.They've added a 3D grid and improved the way you can move around your model and scene but once you embrace ZB for what it is, it doesn't seem all that weird.Going though their online tutorials will definitely have you understanding the GUI in short order.Don't expect the tuts however to have you creating those masterpieces you see in their galleries - that takes talent especially with sculpting, following a good understanding of ZB's tools.That's what I'm studying up on now - understanding the tools and all the brushes and how to achieve certain things.I upgraded my Softimage to v2010 this year but next year I plan on letting that slip into oblivion.I too don't like Autodesk's money thirsty ways, and I especially don't like the fact that I'm only renting the software.
